I for Interface © 2013 Neil Clavin. All rights reserved.

I for interface

I for Interface is a project which explores how the design of urban interfaces can improve the experience of city life for citizens and visitors. The project was commissioned by the Canadian Centre for Architecture (CCA) as a series of workshops and an exhibit of short films.

I for Interface was presented as part of ABC : MTL A Self-Portrait of Montréal.

Public interfaces as a public concern

Montreal bristles with public interfaces. Cameras, smartphones and sensors collect information. Antennae, wifi networks and cables distribute data . Digital displays show advertising, information and guidance.

The CCA sees architecture as a public concern. It  builds public awareness of the role of architecture in society, promotes scholarly research in the field and stimulates innovation in design practice.

I for Interface raises awareness of how public interfaces shape the experience of the contemporary city. It identifies opportunities for new interface experiences in Montreal.  It explores how original design of public interfaces can improve the experience of daily life in Montreal for its citizens and visitors.

The project aims to make the design, deployment and use of public interfaces a public concern via 3 phases: a guided tour, a co-design workshop and video sketches.

  1. A guided tour raised awareness of public interfaces in Montreal
  2. A co-design workshop ideated with the public how Montreal interfaces can evolve
  3. Video sketches evidenced the most interesting concepts within the context of Montreal in a believable manner

Phase 1: A guided tour raised awareness of public interfaces in Montreal

The first stage of the project was a guided tour around Montreal to help the public find, recognise and understand the function of urban interfaces. The tour was modelled on Adam Greenfield and Nurri Kim’s walkshop methodology




Participants received maps of the area and stickers to indicate interfaces they observed. Participants were also encouraged to photograph interfaces.

After the tour I gave a short presentation on urban interfaces in an international context:

Then we discussed what we had observed, our experience of urban interfaces and how these can be improved to better the experience of the city.

From the discussion the following key challenges emerged for the design of urban interfaces in Montreal:

  1. Accessibility: In what ways can city interfaces be more accessible to citizens with visual, auditory or mobile impairments?
  2. Common interface components: In what ways can we design a common interaction design language of keypads, signage, layouts?
  3. Smartphones as remote control: In what ways can mobile devices help save us time / make tasks easier when in the city?
  4. Encourage social encounters in city: In what ways can we facilitate impromptu social encounters in the city like conversations, meetings, fun?
  5. Interfaces that learn about you: In what ways can interfaces be improved to save us time from repetitive entry of our personal details / preferences / codes? And make our experience seem more ‘human’ – less machine like?
  6. Calm computing: In what ways can city interfaces be more polite, less demanding, calmer?
  7. Public information vs advertising: In what ways can we reclaim space for public information rather than advertising? What will happen to advertising?
  8. Meaningful public information: In what ways can we communicate public information so it is more meaningful, more actionable to citizens?
  9. Form follows meaning: In what ways can the form of urban interfaces better communicate information / function to us. In what ways can the form make the experience of the city more unique, memorable, playful?

Phase 2: A co-design workshop ideated with the public how Montreal interfaces can evolve

For phase 2 I summarised and clustered the design challenges around inclusive design, encouraging social interaction and meaningful interfaces as a presentation to set the tone and direction for the co-design session participants:

Working from these challenges participants explored their hopes and fears for the use of technology in the city in a warm up exercise using images, keywords and craft materials:

“Montreal Comfort Station” – public booth for briefly warming up during the winter when outside. Tackles issues with comfort in the city

Reminder of the importance of maintenance throughout the life cycle of technology based solutions.


Then participants prototyped new urban interfaces using basic craft materials addressing the design challenges. The participants prototyped a diverse, compelling and entertaining set of prototypes of public interfaces to improve the urban experience of Montreal through networked technology:

Notice post for community announcements. QR code on left for input of information, code on right for ‘tear-off’ information


“Open Concept TV”. Surveillance becomes crowdsourced with public displays showing other parts of the city displayed to citizens in other locations. The tall column is a “Monument to CCTV”


Large scale projected community noticeboard – local information, events, announcements, photos games. Request people to participate in activities


Scanner for lost pets. Many pets are now chipped with RFID. The self-standing public scanner is a place to conveniently scan stray pets.


“Ground station”. Citizens can discharge static electricity built up in artificial environments safely and conveniently Another ‘comfort’ interface. Mauve lights indicate level of discharge. Mauve is chosen as a non alarming colour (!)



Phase 3: Video sketches evidenced the most interesting concepts within the context of Montreal in a believable manner

Following the tour and co-design session, three of the most interesting concepts / themes were selected, refined and evidenced as ‘imagined futures’ in the form of three short ‘video sketches’.

The videos were first developed as storyboards to illustrate the concepts to be presented. Here are some of the early sketches and storyboards:

Post: a concept for low cost, non intrusive neighbourhood noticeboards for hyperlocal community advertising.


The concept addresses the fact that while large companies can advertise in public space local citizens cannot.In fact in Montreal flyposting adverts on trees and lamposts seems to be illegal. Teams of city workers can be seen removing adverts from lamp posts resulting in a patina of staples or tape on posts around the city. The concept aims to legitimise a real user need for citizens in residential areas. Think of it as a physical version of Craig’s List or Kijiji.



Ticket: a concept to re-order and optimise the interface of the current STM (public transport) ticket machine and integrate accessibility functions & personalisation.


The current STM ticket machine is complicated to use, although it does include all
necessary functions including audio cues for visually impaired. The current interface is so confusing that a numbered guide has been added to the machine to show the user what sequence to operate it in. Although a well meaning gesture it does little to make the interaction more legible for the first-time user.


Infovert: a concept to make public displays with useful information more meaningful to the user.


Interfaces displaying temperature in the city are useful but the real information a user needs is: ‘What should I wear in order to be comfortable in this weather?’. Infovert displays actual and ‘feels like temperature’ with a user submitted image of a Montrealer wearing the appropriate clothes. A database would cross-reference location date and temperature at the time a photo taken to be re-displayed for similar weather conditions.


After review with the CCA these storyboards formed a script for the creation of any 3D props required, the design of visual or audio interfaces and principal photography on location in Montreal. In post production video and any interfaces were combined.

‘Wireframe’ model of Post physical interface. Includes ‘Audio’ panel and braille for visually impaired users.


‘Wireframe’ model of Ticket physical interface. The interactive components have been re-ordered to align with the user flow of audio followed by on screen instructions, presentation of Opus travelcard, payment and printing of tickets. Includes ‘Audio’ panel and braille for visually impaired users.

The final three films were exhibited at the Canadian Centre for Architecture from January-February 2013.


You can watch all three films here:

Watch on Vimeo

The intention of the films is to communicate concepts for discussion amongst visitors and the city of Montreal. It is hoped these videos will inspire the city of Montreal to discuss and innovate new urban interfaces solutions.

With thanks to

Nicole Lattuca at the CCA for commissioning the work and providing feedback throughout the project. Jessica Charbonneau CCA/TagTeam Studio for designing the walkshop maps and stickers for the tour. Lama Sefir, Jean-Maxime Dufresne and Claudia Mannigel for assistance in facilitating and organising the tour and workshop.

Mat Barbeau videographer for films.

All the members of the public who braved the harsh Montreal winter temperatures to join the walkshop and co-design sessons!